package com.guragura.util;

/**
 * May contain constants for this game development
 * untuk file-file asset yang akan diakses
 * 
 * @author hartono
 * 
 */
public class Constants {

	// pack start
	public static final String PACK_START = "pack_start";
	public static final String SPLASH_SCREEN = "splashscreen";
	public static final String KABAYAN_LOADING = "kabayanloading";
	public static final String LOADING_TEXT = "loading";
	public static final String LOADING_AWAL_SCREEN = "loadingawalscreen";
	public static final String START_KABAYAN_LOADING = "startkabayan";
	public static final String START_LOADING_TEXT = "startloading";
		

	// pack interface
	public static final String PACK_INTERFACE = "pack_interface";
	public static final String REMEMBER_SCREEN = "rememberscreen";
	public static final String PAUSE_SCREEN= "pause";
	public static final String MAIN_MENU_SCREEN = "mainmenu";
	public static final String ARE_YOU_SURE_TEXT = "areyousure";
	public static final String RUN_BUTTON = "run";
	public static final String RESUME_BUTTON = "resume";
	public static final String RESTART_BUTTON = "restart";
	public static final String OPTION_BUTTON = "options";
	public static final String HELP_BUTTON = "help";
	public static final String EXIT_BUTTON = "exit";
	public static final String BACK_BUTTON = "back";
	
	public static final String VIBRATE_ON_BUTTON = "vibrateon";
	public static final String VIBRATE_OFF_BUTTON = "vibrateoff";
	public static final String SOUND_ON_BUTTON = "soundon";
	public static final String SOUND_OFF_BUTTON = "soundoff";
	
	public static final String TOUCH_TO_PLAY_TEXT = "ttp";
	public static final String YES_BUTTON = "yes";
	public static final String NO_BUTTON = "no";
	public static final String GAME_BG = "gamebg";
	public static final String KACA_SPRITE = "kacajatuh";
	public static final String BATU_SPRITE = "batujatuh";
	public static final String STATIC_OBSTACLE = "staticobstacle";
	public static final String RIGHT_OBSTACLE = "rightobstacle";
	public static final String LEFT_OBSTACLE = "leftobstacle";
	public static final String MIDDLE_OBSTACLE = "middleobstacle";
	public static final String PLAYER_SPRITE = "kabayan";
	public static final String EXPECTANT_SPRITE = "ibuhamil";
	public static final String THIEF_SPRITE = "maling";
	public static final String MUSCULARMAN_SPRITE = "bantot";
	public static final String HAJJ_SPRITE = "kakek";
	public static final String TRANSEXPECTANT_SPRITE = "transibu";
	public static final String TRANSTHIEF_SPRITE = "transmaling";
	public static final String TRANSMUSCULARMAN_SPRITE = "transotot";
	public static final String TRANSHAJJ_SPRITE = "transkakek";
	public static final String COIN50_SPRITE = "50coin";
	public static final String COIN100_SPRITE = "100coin";
	public static final String SCORE_TEXT = "numsc";
	public static final String LEVEL_TEXT = "lv";
	public static final String LIFE_TEXTURE = "life";	
	public static final String VIBRATION_TEXT = "tulisanvibration";
	public static final String SOUND_TEXT = "tulisansound";
	
	public static final String NUMSC= "numsc";
	
	public static final String ARE_YOU_SURE_SCREEN = "areyousurescreen";
	public static final String OPTION_SCREEN = "optionscreen";
	
	public static final String NUMHS = "numhs";
	public static final String REMEMBER_TEXT= "remember";
	public static final String NEW_HIGHSCORE_SCREEN= "newhighscorescreen";
	public static final String SCORE_SCREEN = "scorescreen";
	public static final String BINTANG_HIGHSCORE= "bintanghs";
	public static final String HELP_SCREEN=  "helpscreen";
	public static final String NEXT_BUTTON = "next";
	
	
}
